Solid knowledge in character modeling, but can also model both organic and hard surface objects.
Capable of sculpting stylized characters, bringing concept arts for the 3D environment with great fidelity and appeal.
Great comprehension of how topology works and capable of create clean and functional topology for animation.
Know how to unwrap meshes creating UVs without stretching or as minimal as possible and organized as needed.
Has the ability to create appealing textures consistent with the weather and that tell about the storytelling of the character or object.
Understandment of how surfaces works in real life, to create both believable and artistic results in 3D renderings.
Knows the fundamentals of color and light to create natural and appealing images that values the shapes and story.
Capable to work together with riggers to create all necessary blend shapes for facial animation.