Technical Skills

Modeling

Solid knowledge in character modeling, but can also model both organic and hard surface objects.

Sculpt

Capable of sculpting stylized characters, bringing concept arts for the 3D environment with great fidelity and appeal.

Retopology

Great comprehension of how topology works and capable of create clean and functional topology for animation.​

UVs

Know how to unwrap meshes creating UVs without stretching or as minimal as possible and organized as needed.

Texturing

Has the ability to create appealing textures consistent with the weather and that tell about the storytelling of the character or object.

Materials

Understandment of how surfaces works in real life, to create both believable and artistic results in 3D renderings.

Lighting

Knows the fundamentals of color and light to create natural and appealing images that values the shapes and story.​

Blend Shapes

Capable to work together with riggers to create all necessary blend shapes for facial animation.​

Softwares

Operating System