My name is Lucas, I’m a Freelance 3d Artist graduated in Design.
I can interpret concept arts and sculpt them with fidelity and appeal in 3d, I can also do retopology with clean and functional topology for animation and games. Lastly, I can work on the look development, to give life and emotion to 3d characters and objects.
I've been working as a freelance since 2016, working mostly with stylized characters for animation, doing modeling and look dev, creating personal 3d illustrations and working on my add-on Auto Eye.
I'm also a Front-end web developer, nah just kidding, but I built this site myself using Jekyll.
Solid knowledge in character modeling, but can also model both organic and hard surface objects, delivering low or high poly meshes.
Capable of sculpting stylized characters, bringing concept arts for the 3D environment with great fidelity and appeal.
Great comprehension of how topology works and capable of create clean and functional topology for animation.
Know how to unwrap meshes creating UVs without stretching or as minimal as possible and organized as needed.
Has the ability to create appealing textures consistent with the weather and that tell about the storytelling of the character or object.
Understandment of how surfaces works in real life, to create both believable and artistic results in 3D renderings.
Knows the fundamentals of color and light to create natural and appealing images that values the shapes and story.
Capable to work together with riggers to create all necessary blend shapes for facial animation.